Scoreboard OCR only sends numeric values to the graphics engine, it does not send any visual materials. Therefore this has to be solved using the graphics system. The easiest way would be to teach your graphics engine to display different pictures depending on the numeric value. For example when receiving “1”, it could display “1.png” and so on.
Make sure you choose Period (1st, 2nd, 3rd, 4th, OT), which will translate “1” to “1st”, “2” to “2nd” and “5” to “OT” and send to your graphics engine
Make sure you tick “Ignore Empty values” checkbox. This functionality deals with a situation when someone/something covers the scoreboard during the match or scoreboard is powered off right after the match (very useful for match time and score). If this feature is activated, the empty values will not be sent to graphics engine, old values will remain in graphics. Remember not to do this for 24sec shot clock, because empty value on scoreboard is actually a valid value.
We only display capture feed at 5 frames per second to save CPU resources.
Check the fps counter in lower left corner of Scoreboard OCR see at what frame rate the digits are actually being recognized.
Avermedia C875 is a bit tricky, but it is possible to make it work using the following steps:
Some users have reported that Scoreboard OCR works fine on Pro Retina 15, Mac Pro 2013 + Bootcamp.
At this point we are not planning to develop a MAC version of Scoreboard OCR unfortunately.